
Visual rotation, sounds, particle effects. For better "shuttle-based" weapon systems!. Trigger with enhanced impact damage to creatures & submarines. "A rugged metal spike attached to the submarine. Emits a powerful shockwave when activated." "Acoustic-resonance laser system designed to break apart ice and soft minerals while leaving valuable ore intact." "4x Medium SSL battery on an auxiliary turret." Fire rate is slightly reduced due to autoloader size constraints." "Light chaingun for point defense or coaxial firing. Tears apart moderately armored vessels and creatures with overwhelming fire." Requires an even greater energy supply to fire than a standard railgun." "Large diameter railgun with formidable stopping power. "Directional sonic weapon which utilizes a pneumatically driven hammer to produce a ring-shaped underwater shockwave." "Experimental weapons-system which excels at quickly laying down fire at moderate range." However its sustained-fire capability limited by ammo capacity." Additionally, it will not cause fires and doesn't consume oxygen from hulls. Barotrauma steam cannon upgrade#
It is a unique variant of the Flamer, and an upgrade in comparison, as it can be used both underwater and in dry conditions. "Experimental weapons-system with high rate of fire. The Prototype Steam Cannon is a two-handed medium-range small-size weapon.
Very effective against soft targets in short bursts." "Experimental weapons-system with extremely high rate of fire. "Conventional cannon which fires relatively light super-cavitating shells, but does so at a substantially increased fire-rate." "Conventional weapons system with a high rate of fire utilizing self-propelled cartridges. Ship ammunition & turrets balanced for vanilla Bonethresher, Charybdis, Endworm, Hammerhead, Husk, Moloch, Mudraptor, Giant-Spineling, Tigerthresher, Watcher, Crawler-Broodmother, Fractal Guardian.
Sub-building pack which introduces new types of armaments and defensive capabilities for the submarine.